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Channels.hpp File Reference

Destiny Sound System Channel handling. More...

#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "DirectSound.hpp"
#include "deFileSystem.hpp"
#include "deResource.hpp"

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Compounds

class  deSFXManager

Functions

IdeResourceBasedeSound_LoadWAV (const char *filename, IdeFile *filesystem, deBoolean isThreaded)
IdeResourceBasedeSound_LoadOGG (const char *filename, IdeFile *filesystem, deBoolean isThreaded)


Detailed Description

Destiny Sound System Channel handling.

Author:
paradoxnj
This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.


Change History

Date:
Jan 2002
Author:
paradoxnj
Remarks:
Creation

Function Documentation

IdeResourceBase* deSound_LoadOGG const char *    filename,
IdeFile   filesystem,
deBoolean    isThreaded
 

IdeResourceBase* deSound_LoadWAV const char *    filename,
IdeFile   filesystem,
deBoolean    isThreaded
 


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